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VR Gulshan Kumar Deepak

EIE 3rd Year

fb.me/deepakgates

Frontend,Backend Coder

Himanshu Dadhich

PE 3rd Year

fb.me/1990.himanshu

Frontend,Backend Coder

Abhijit Saxena

EIE 3rd Year

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Graphics Designer

We work together as NeutrOrion

AAYAMATHON 2.0 -



A marathon race and a walk has emerged as a glaring highlight of our annual techno-management fest, AAYAM since the last year which drew more than 500 participants. In the very successful sequence of glory, we come up with AAYAMATHON 2.0 on 10th of March 2013 with a hope of more than 1500 participants. The theme of this year’s marathon is: "Fight for Women’s Rights". This marathon is a small attempt from budding technocrats to be a part of the historical upsurge the country has witnessed in the wake of the Delhi Gang Rape Case. It is a humble attempt to create awareness and create a sensitive attitude towards the women and their rights in our country. More and more participation is solicited for the cause. We anticipate that the students of NIT and all other institutes, dignitaries and citizens of Tripura participate in huge numbers in the race for a cause.
  • Death Race
  • Dredge And Drop
  • Robowars
  • Survivor
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"If you gone come in second, you're just the first loser!"


This session “Aayam 13” presents a mind blowing event death race.
Explore your innovative ideas to develop an attractive, technical robot. Design a wireless/wired remote controlled robot having ability to complete a path from a destination to another .Give the shape to your superideas and show your talent to grab a handsome prizes.

Problem Statement :
To design a wireless/wired remote controlled robot with an ability to complete a race in minimum time from a destination to another.



Team Specification :
  • A team may consist of maximum 5 members.
  • All the team members need be from the same college.
  • No two teams should have a common participant.
  • The entire team member can’t use another team robot or equipment.
  • They should be always present at arena place

Robot Specification :
  • The robot dimension must not exceed 30 cm x 30 cm x 40 cm at any time.
  • The robot must be controlled by wireless/wired remote control.
  • The hull and the circuit (e.g. company manufactured driver boards) of the robot should not be READY-MADE.
  • The robot may have an On-board or off-board power supply for providing power for any mechanism used.
  • There is no constraint on the weight of the boat.
  • The boat weight must not exceed 3 kg.
  • The boat has not bounded by specific material.
  • The max voltage difference between any two points must not exceed 24V.

Rules :
  • Judges decision shall be treated as final and binding on all.
  • The decision shall be given by faculty, coordinator of the event.
  • The organizers reserve the rights to change any or all of the below rules as they deem fit.

Round 1 :
  • Every team has to complete arena at minimum time.
  • The entire team member necessary to present.
  • Every team will be provided a trial run on the arena.
  • In the case of hand touch you have to start the race from the last check point with addition of some negative points.
  • If the boat stops in anywhere of the track then the team should restart from the given point by organizers.
  • A team can have maximum of 3 restarts.

GAME PLAY:
Round 1:
  • The teams have to reach to a destination in the minimum time required.
  • The top teams that reach with the highest minimum time will be qualified for next round.
  • The technical structure can get extra point.

Sample Arena :

NOTE :
Rules for round 2 &3 will be displayed after first round.




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Yogesh Kumar Lodwal (3rd year)
+91-8014806434
yogesh@aayam.org.in
Prashant Kumar Gautam(3rd year)
+91-9856960961
prashant@aayam.org.in
Saurav Jangir (3rd year)
+91-9089843920
saurav@aayam.org.in
Pavan Kumar Varma (3rd year)
+91-9612371014
pavan@aayam.org.in
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Problem statement :
Design a mini Excavator to transport debris from one site to another.

Criteria For Victory :
The Machine transferring the maximum amount of sand in the stipulated time wins.
General Rules :
  • In the Qualification round each time will be provided with a time slot of 5 minutes.
  • A total of 32 teams will be selected for the knock-out round on the basis of performance in the qualification round.
  • In the knock-out round,both pits will be filled with sand. The 2 teams will enter the pit at the same time and a time slot of 8 minutes will be provided. They need to deposit the debris at the center of the arena. The losing side will be knocked out.
  • In the Final Round, the teams will perform individually with a time slot of 10 minutes and the team giving the best performance will be declared as the winner. Other teams will be given ranks accordingly.
  • DC motors having rating more than 12 Volts cannot be used.
  • The organizers reserve the rights to change any or all of the above rules as they deem fit. Change in rules, if any will be highlighted on the website and notified to the registered teams.
  • Violation in any of the above rules will lead to disqualification.
  • Judges' decision shall be considered final and binding on all.

Dimensions And Fabrication
  • The machine should fit in a box of 250mm X 250mm X 300mm (l x b x h) at every given point of the race. The external device used to control the machine is not included in the size or weight constraint. External tanks, if used along with the machine should not exceed the specifications.
  • The machine should not exceed 6kg of weight.

Robot Control Requirements
  • The machine can be controlled wirelessly or with wires. Off board power supplies are allowed.
  • If the machine is wired, then the wire should remain slack under all circumstances during the competition.
  • If the machine is controlled wirelessly, the machine must have at least have a 4 frequency remote control circuit or 2 dual control circuits which may be interchanged before the start of the race to avoid frequencies interference with other teams.

Team Specifications
  • A team may consist of a maximum of 4 participants,all from the same institute.
  • The teams must adhere to the spirit of healthy competition.
  • Any team that is not ready at the time specified will be disqualified automatically.
  • The organizers reserve all the rights to change any of the above rules as they deem fit. Change in rules if any will be highlighted on the website.
  • In case of any discrepancy , the decision of the judges shall be treated as final and binding on all.


i)    Collect dry sand  from the pit at one end of the arena and  unload it  at the other end of the arena.
ii)   The event will be played in 3 rounds :
1.Qualification Round
2.Knock-out Round
3.Final Round
iii)  The machine should follow the curved tracks leading to the dumping area and overcome speed breakers on the way.



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Robowars:- "HELL IN THE CELL"

Introduction :
The Blood....The Sweat....The Sestruction....The Glory....
Flying blades, violent motors, the thrashing sound of metal and a junk pile of annihilated machines. It’s the realization of the Roman royal experience, indulging the mechanical gladiators into ripping off every nut and bolt of the rival and cutting it into pieces.
Beat the thrill and be ready for the kill. Dripped in blood but glory still within sight you can come and conquer might and finally come out of the cell as the ultimate catch.

Task :
Design and construct a remote controlled robot capable of fighting a one on one tournament.
Specifications Dimensions and Fabrications :
  • The machine should fit in a box of dimension 300mm x 300 mm (lxb) at any given point during the match,there is no limitation to the height of the bot.
    The external device used to control the machine or any external tank is not included in the size constraint.
  • All pneumatic tanks/source and batteries should be onboard. Weight of adaptors and the remote controller will not be counted.

Mobility :
All robots must have easily visible and controlled mobility in order to compete. Methods of mobility include:
  • Rolling (wheels, tracks or the whole robot).
  • Non-wheeled robots having no rolling elements in contact with the floor and no continuous rolling or cam operated motion in contact with the floor, either directly or via a linkage. Motion is "continuous" if continuous operation of the drive motor(s) produces continuous motion of the robot. Linear-actuated legs and novel non-wheeled drive systems come under this category.
  • Jumping and hopping is not allowed.
  • Flying (using airfoil, helium balloons, ornithopters, etc.) is not allowed.

Robot Control Requirements :
  • The machine can be controlled through wired or wireless remote. Power supply should be onboard only. Refer below for further details on battery and power.
  • The machines using wireless remote must at least have a four frequency remote control circuit or two dual control circuits which may be interchanged before the start of the race to avoid frequency interference with other teams. The case of any interference in the wireless systems will not be considered for rematch or results.
  • Remote control systems from toys might be used. Remote control systems available in the market may also be used.
  • Non standard or self made remote control systems must first be approved by the organizers.
  • The voltage difference/voltage input in the remote control should not exceed 24V at any point of time and during the entire length of the competition. There should be no voltage of more than 24v that should develop across the external remote control unit at any point of time.

Battery and Power :
  • The machine can be powered electrically or through battery. Use of an IC engine in any form is not allowed. On board Batteries must be sealed, immobilized-electrolyte types (such as gel cells, lithium, NiCad, NiMH, or dry cells).
  • All efforts must be made to protect battery terminals from a direct short and causing a battery fire, failure to do so will cause direct disqualification.
  • Use of damaged, non-leak proof batteries may lead to disqualification.
  • Special care should be taken to protect the on-board batteries.
  • Change of battery will not be allowed during the match.
  • Only bots with onboard batteries are allowed.

Hydraulics :
  • Robot can use non-inflammable liquid to actuate hydraulic devices e.g. cylinders.
  • All hydraulic components on-board a robot must be securely mounted. Special care must be taken while mounting pump, accumulator and armour to ensure that if ruptured direct fluid streams will not escape the robot.
  • All hydraulic liquids are required to be non corrosive and your device should be leak proof. Maximum allowed pressure is 8 bars.
  • Participant must be able to indicate the used pressure with integrated or temporarily fitted pressure gauge.
  • Entire hydraulic setup should be onboard, no external input (from outside the arena) could given to the robot for functioning of its hydraulic system.

Weapons Systems :
Robots can have any kind of magnetic weapons, cutters, flippers, saws, lifting devices, spinning hammers etc. as weapons with following exceptions and limitations:
  • Liquid projectiles.
  • Any kind of inflammable liquid.
  • Flame-based weapons.
  • Any kind of explosive or intentionally ignited solid or potentially ignitable solid.
  • Nets, tape, glue, or any other entanglement device.
  • High power magnets or electromagnets.
  • Radio jamming, tazers, tesla coils, or any other high-voltage device.
  • Tethered or un-tethered projectiles.
  • Spinning weapons which do not come in contact with the arena at any point of time are allowed. In no case should the arena be damaged by any bot. The competition will be played on a knock-out basis. There can be some hazards in the arena (subject to change, will be notified as soon as decided).

Criteria for Victory :
  • A robot is declared victorious if its opponent is immobilized.
  • A robot will be declared immobile if it cannot display linear motion of at least one inch in a timed period of 30 seconds. A bot with one side of its drive train disabled will not be counted out if it can demonstrate some degree of controlled movement. This rule will also apply to any robot that becomes trapped by any part of the arena or arena hazards, including the pit.
  • In case both the robots remain mobile after the end of the round then the winner will be decided subjectively.
  • A robot that is deemed unsafe by the judges after the match has begun will be disqualified and therefore declared the loser. The match will be immediately halted and the opponent will be awarded a win.
  • If a robot is thrown out of the arena the match will stop immediately, and the robot still inside the arena will automatically be declared as the winner.
  • Robots cannot win by pinning or lifting their opponents. Organizers will allow pinning or lifting for a maximum of 20 seconds per pin/lift then the robots will be instructed the attacker to release. If, after being instructed to do so, the attacker is able to release but does not, their robot may be disqualified. If two or more robots become entangled or a crushing or gripping weapon is employed and becomes trapped within another robot, then the competitors should make the timekeeper aware, the fight should be stopped and the robots separated by the safest means.
  • Points will be given on the basis of aggression, damage, control and strategy.

Aggression :
Aggression is judged by the frequency, severity, boldness and effectiveness of attacks deliberately initiated by the robot against its opponent. If a robot appears to have accidentally attacked an opponent, that act will not be considered Aggression.

Control :
Control means a robot is able to attack an opponent at its weakest point, use its weapons in the most effective way, avoid Arena Hazards, and minimize the damage caused by the opponent or its weapons.

Damage :
Through deliberate action, a robot either directly, or indirectly using the Arena Hazards, reduces the functionality, effectiveness or defensibility of an opponent. Damage is not considered relevant if a robot inadvertently harms itself. Also, if a pressure vessel or a rapidly spinning device on a robot fragments, any damage to the opponent will not be considered "deliberate".

Strategy :
The robot exhibits a combat plan that exploits the robot's strengths against the weaknesses of its opponent. Strategy is also defined as a robot exhibiting a deliberate defense plan that guards its weaknesses against the strengths of the opponent. Strategy can also involve using the Arena Hazards to gain an advantage.

NOTE :
Qualification of a robot to next level is subjective and totally on the decision of the judges. A robot winning in a round against its opponent doesn’t guarantee its entrance into the next round. If the judges found the winner robot incompetent to enter into the next round, it may get disqualified. Judges can disqualify both the robots of a match from advancing to the next round.

Safety Rules :
Compliance with all event rules is mandatory. It is expected that competitors stay within the rules and procedures of their own accord and do not require constant policing
  • Special care should be taken to protect the on-board batteries and pneumatics, robot without proper protection will not be allowed to compete.
  • If you have a robot or weapon design that does not fit within the categories set forth in these rules or is in some way ambiguous or borderline, please contact the event organizers. Safe innovation is always encouraged, but surprising the organizers with your brilliant exploitation of a loophole may cause your robot to be disqualified before it even competes.
  • Each event has safety inspections. It is at their sole discretion that your robot is allowed to compete. As a builder you are obligated to disclose all operating principles and potential dangers to the inspection staff.
  • Proper activation and deactivation of robots is critical. Robots must only be activated in the arena, testing areas, or with expressed consent of the event coordinators.
  • All weapons must have a safety cover on any sharp edges.
  • All participants build and operate robots at their own risk. Combat robotics is inherently dangerous. There is no amount of regulation that can encompass all the dangers involved. Please take care to not hurt yourself or others when building, testing and competing.
  • Any kind of activity (repairing, battery handling, pneumatics systems etc.) which may cause damage to the surroundings during the stay of the teams in the competition area should not be carried out without the consent of organizers. Not following this rule may result in disqualification.
  • All the resources provided at the time of competition from the organizers should be strictly used only after the consent of the organizers.
  • Once the robots have entered into the arena, no team members can enter into the arena at any point of time. In case if fight has to be halted in between and some changes have to be done in the arena or condition of the robot(s), it will be done by organizers only.

Team Specification :
Any team can participate in Robowars. A team may consist of a maximum of 5 participants, can be from different institutes.
Team Name :
Every team must have a name which must be unique. Organizers must be notified during if a Team's name has been changed.
Team Representative :
Each team must specify their Team Representative (Leader) at the time of registration. All important communications between Asimov and the registered teams will be done through Team Representative. The Team Representatives must submit valid contact details (phone no., email ID etc.) at the time of registration.

Disqualification :
  • Disabled – A robot is not functioning correctly due to either an internal malfunction, or contact with the opposing robot or Arena
  • A Robot is no longer permitted to compete in the current Robowars Tournament.
  • Immobilized – In Judge's opinion, a robot is not Responsive for a specified period of time.
  • KnockOut – Occurs when the attack or deliberate actions of one robot causes its opponent to become immobilized.
  • Lifting – Occurs when one robot controls an opponent's translational motion by lifting the drive mechanism of the opponent off of the Arena floor.
  • No Contact – Occurs when neither robot makes contact with each other, or with the Arena Hazards for a specified period of time.
  • Pinning – Occurs when one robot, through sheer force, holds an opponent stationary in order to immobilize it.
  • Radio Interference – Refers to the situation where at least one robot becomes non-Responsive or non controllable due to the effect of the other robot's remote-control signal.
  • Non-Responsive – In a Referee's opinion, the robot cannot display some kind of controlled translational movement along the Arena floor.
  • Restart – Occurs after a Fault or a Timeout has been declared and the competing robots are ready to continue.
  • Stuck – A robot is hung-up on a part of the Arena, an Arena Hazard or an opponent, such that it is effectively non-responsive.
  • Tap-Out – Occurs when a robot's Operators decide that they no longer want to continue the Match, and concede the win to the opposing Team.
  • Technical KnockOut – Occurs when a robot wins due to immobilization of its opponent even though, in the Judges' opinion, no action of the winning robot caused the opponent's immobilization.
  • Timeout – A temporary halting of a Match. Timeouts are usually called to seperate robots, but can be called for other reasons.

Certificate Policy :
Certificate of Excellence will be given to all the winners. Certificates of Participation will be given to all the teams who qualify first round of the competition. The teams which get disqualified due to disobeying any of the competition rules will not be considered for the certificate. * Prizes worth INR XXXX to be won for best designs, engineering, weapon and other subjective criterion (subject to judges discretion) Event specific Terminologies.


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Amit Kumar (3rd year)
+91-9862826640
amit@aayam.org.in
Manish Kumar Badra(3rd year)
+91-8014113571
manish@aayam.org.in
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Theme :
Xyz factory is under fire with many hostages inside all the exits are blocked but still there may be some way to escape. Make an autonomous bot that should have been installed in that factory so that these hostages can be rescued.

Problem Statement :
To design an autonomous robot capable of following black strip on white surface as well as temperature.





Team Specification :
  • A team may consist of maximum of 4 members.
  • No two teams should have a common participant.

Robot Specification :
  • The robot must be fully autonomous.
  • The dimensions of the bot must be under 25 cm x25 cm x25 cm.
  • The max voltage difference between any two points must not exceed 12V.
  • The robot may have an on-board or off-board power supply.

Rules :
  • The decision of the jury will be final and binding to all.
  • Rules and game play are liable to change according to the organizers.
  • Hard coding will directly lead to disqualification from the event.

Arena Specification :
  • Arena consists of white surface with black strip on it and consists of fire at the end of path except one.
  • The width of black strip will be 3 cm.
  • All the angles will be of 90°.
  • Arena will be disclosed at the time of event.

Sample Arena :

Game Play :
  • The game consists of two rounds.
  • The arena will consist of a mesh surrounded with fire, now you have to follow them avoiding the path containing fire in front and have to reach to the destination.
  • There will be only one entrance and one exit in each round of the game others will be blocked by the fire.
  • Start at the entrance and end at the exit in shortest possible time.
  • The winner will be decided on the basis of the time taken for the task.
  • All the teams may have a trial on the arena before start.
  • A team may have maximum of 3 restarts with the deduction of 5 points in each restart.
  • At the time of restart each team have to again start from initial point of start
  • After restart timer will be reset and again start from the zero.


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Teammate5's Username

Santosh Verma(3rd year)
+91-9862398892
santosh@aayam.org.in
Prantik Nag(3rd year)
+91-9856913305
prantik@aayam.org.in
Diksha Barnwal(3rd year)
+91-9774307035
diksha@aayam.org.in
  • M-Matrix
  • Quantum
  • Apogee
  • Dakshh
  • Brahma
  • Prayaas
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M-Matrix (Marketing Event)

In this competitive world of today where the sole aim of every corporate entity is to sell its product, your task has reached a higher level. Minimizing your cost, manufacture the best product possible, plan your market and get into a hassle to sell your entire stock but at the most competitive prices.

Experience the real thrill of trading, Use your money judiciously to purchase the raw materials we provide to you, produce most efficiently and strike the right deals.You never know those squares and spheres might make you the Ultimate Market Mafia.

Brush up your skills, Control that adrenaline rush, be prepared to use your analytical and negotiating skills to attain your objectives and you could emerge as the winner.

Brand wars never fail to give us goose bumps. They are witty, sharp and aggressive. How would you like to be a contender of such a war? To use all that you have in yourself to ambush your enemy brand. Its time, to do all you can to save your brand or to lose to the stronger one.

This most unique business simulation, first of its kind, witnessed huge success in its birth year and therefore, we plan to take it to a higher level this year.

Onspot Registration

But participant have to register themselves by sending there name and details to magnotssav@aayam.com (Before 12th march)
The subject of the e-mail should be M-MATRIX_Your Name_Name of Institution
Swapnesh Kumar (MBA)
+91-8414887230
swapnesh@aayam.org.in
Syed wasim Ahmed (MBA)
+91-9862824740
magnotssav@aayam.org.in
Rahul Jha (MBA)
+91-9862824905
magnotssav@aayam.org.in
Suvam Powar (M.Tech)
+91-9612371014
magnotssav@aayam.org.in
Amit Pandey (M.Tech)
+91-8731017516
magnotssav@aayam.org.in
Manali Pal (MBA)
+91-8414886090
magnotssav@aayam.org.in
Nabanita De (MBA)
+91-9774059575
magnotssav@aayam.org.in
Sharad Raj Sharma (MBA)
+91-9436123170
magnotssav@aayam.org.in
Shampa Bhowmik (MBA)
+91-9774849860
magnotssav@aayam.org.in
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Quantum (Quiz Event)

Who doesn't like fun??? Quiz zaire is a funny quiz designed to test your knowledge on advertisements, brands, movies, celebrities, logos etc. Entertainment Guaranteed.
Rules :
Team Specification :
  • A maximum of two members are allowed for each team.
  • Any kind of malpractice/misbehavior by the participants leads to the immediate disqualification of the team.
  • Arguments at any cost are div class=not entertained. The decision of the Quiz master is the final.
  • The winners and runners-up teams will get a direct entry into "Grand Quiz".
Onspot Registration

But participant have to register themselves by sending there name and details to magnotssav@aayam.org.in (Before 12th march)
The subject of the e-mail should be QUANTUM_Your Name_Name of Institution
Swapnesh Kumar (MBA)
+91-8414887230
swapnesh@aayam.org.in
Syed wasim Ahmed (MBA)
+91-9862824740
magnotssav@aayam.org.in
Rahul Jha (MBA)
+91-9862824905
magnotssav@aayam.org.in
Suvam Powar (M.Tech)
+91-9612371014
magnotssav@aayam.org.in
Amit Pandey (M.Tech)
+91-8731017516
magnotssav@aayam.org.in
Manali Pal (MBA)
+91-8414886090
magnotssav@aayam.org.in
Nabanita De (MBA)
+91-9774059575
magnotssav@aayam.org.in
Sharad Raj Sharma (MBA)
+91-9436123170
magnotssav@aayam.org.in
Shampa Bhowmik (MBA)
+91-9774849860
magnotssav@aayam.org.in
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Apogee(Business plan)

Instructions :
  • Business plans may be submitted by individuals or teams.
  • There must not be more than 3 members in a team.
  • Executive summary of the business plan along with team details must be sent to magnotssav@aayam.org.in on or before 12th March 2013. The selected plans will be intimated by email.
  • The final teams will have to prepare a detailed PowerPoint Presentation on their respective plans and ready to be face Q&A by the judge.
  • The subject of the e-mail should be BPLAN_Team Name_Name of Institution
  • The final round will be held in NIT-A on 16th March 2013.
Rules and Regulations:
  • The event will be held in two stages.
  • The B-Plan need not have a strong technology focus.
  • The maximum team size for all the rounds will be 3.
  • On the basis of the performance in the first round, teams will be selected for the second round.
  • The first round is online submission while the second will be held at NIT-A.
  • You can make your submissions at the id : magnotssav@aayam.org.in

Executive Summary Description :
  • Topic of the plan
  • A description of your company, including your products and/or services
  • Mission statement
  • Business's management
  • Overview of the marketing and sales
  • Competitive advantage
  • Business's operations
  • Financial projections and plans
  • Projected growth
  • Investment and returns
  • Details of team members(names,college,email ids,team id)

The total size of the executive summary shouldn't exceed more than 5 pages and it should cover all the above points briefly.The font should be 12 pixels Times New Roman with a gap of at least 1.5 between two lines.

Round 1 :
  • Executive summary of the plan has to be submitted.
  • The submission will be online.

Rules and restrictions on the executive summary :
  • The executive summary shall be submitted in a pdf ,doc,docx format only. No other form of submission will be accepted.
  • The last date of submission of executive summary for the 1st round of this event is 9th March , 2013.
  • The executive summary should not contain any pictures (although tables and charts are allowed).
  • Short listing of teams will be done on the basis of their executive summaries.
  • Mentors will be assigned to the selected teams to further discuss and improve the plan. Although the right to accept the mentorship lies at the sole discretion of the teams. Disclosure of sensitive information resulting in a fraud is not the responsibility of magnotssav team.

Round 2 :
  • The top five teams selected on the basis of the first stage will have to give a presentation. Each team will get 18 minutes to present their B-plan. They will then have 2 minutes to wind up. This will be followed by a 10 minute question answer session by the judges.
  • 15% marks will be deducted for every minute exceeded after 20 minutes.
  • Participants will have to give their presentation in Microsoft Power Point.
  • Picture clippings and graphs may be used.
  • Recorded dialogues or movie clippings are not allowed.
  • Computers for presentation will be provided by us.
  • The judges in this panel will be professors.

Confidentiality And Security :
Entry confidentiality is very important and we take great steps to protect participants' intellectual property. A confidentiality agreement to protect your idea may be required.
  • Hard copies of entries will not be viewed or distributed to anyone unless necessary and part of the judging process.
  • While we do not require judges to sign non-disclosure agreements, they handle confidential material in the course of their business and understand the need to preserve confidentiality of your ideas. We do request that they respect the participants' rights as a condition of their participation, but there will be no arbitration of any disputes over judges' handling of entries. You are free to exclude any material you feel is truly proprietary and at risk of disclosure. Intra-team confidentiality is the sole responsibility of team members, and there will be no arbitration of any disputes that may arise during the competition.
  • Your contact information will only be used to send information about the competition.

Final Business Plan Content :

The business plan should contain :
  • An Executive Summary
  • Market Analysis
  • Business and product/service description
  • Marketing & Sales Strategies
  • Products and Services
  • Operations
  • Management & Ownership
  • Funds required and their use
  • Financial Analysis



Swapnesh Kumar (MBA)
+91-8414887230
swapnesh@aayam.org.in
Syed wasim Ahmed (MBA)
+91-9862824740
magnotssav@aayam.org.in
Rahul Jha (MBA)
+91-9862824905
magnotssav@aayam.org.in
Suvam Powar (M.Tech)
+91-9612371014
magnotssav@aayam.org.in
Amit Pandey (M.Tech)
+91-8731017516
magnotssav@aayam.org.in
Manali Pal (MBA)
+91-8414886090
magnotssav@aayam.org.in
Nabanita De (MBA)
+91-9774059575
magnotssav@aayam.org.in
Sharad Raj Sharma (MBA)
+91-9436123170
magnotssav@aayam.org.in
Shampa Bhowmik (MBA)
+91-9774849860
magnotssav@aayam.org.in
  • Info
  • Register
  • Contact
Dakshh (Case study)


A case study competition, the event aims to enable the participants to put their analytical skills and business acumen to test. You will be given a case combining various spheres of management like HR, finance, marketing, operations etc will be expected to comprehend and solve. An event that would involve intensive brainstorming, Anamnesis would require the participants to formulate the most pertinent solutions to hypothetical business related problems.
Onspot Registration

But participant have to register themselves by sending there name and details to magnotssav@aayam.org.in (Before 12th march)
The subject of the e-mail should be DAKSHH_Your Name_Name of Institution
Swapnesh Kumar (MBA)
+91-8414887230
swapnesh@aayam.org.in
Syed wasim Ahmed (MBA)
+91-9862824740
magnotssav@aayam.org.in
Rahul Jha (MBA)
+91-9862824905
magnotssav@aayam.org.in
Suvam Powar (M.Tech)
+91-9612371014
magnotssav@aayam.org.in
Amit Pandey (M.Tech)
+91-8731017516
magnotssav@aayam.org.in
Manali Pal (MBA)
+91-8414886090
magnotssav@aayam.org.in
Nabanita De (MBA)
+91-9774059575
magnotssav@aayam.org.in
Sharad Raj Sharma (MBA)
+91-9436123170
magnotssav@aayam.org.in
Shampa Bhowmik (MBA)
+91-9774849860
magnotssav@aayam.org.in
  • Info
  • Register
  • Contact
Brahma (Mad Ad)

The ultimate platform for creative minds.

If you have the crazy streak of creativity, if you can think out-of-the-box, if your imagination painted with smartness can sell your idea then this is the place meant for you..'creativity+presentation skills' is all it calls for..

So get ready to test your divergent thinking by drawing an advertisement on the spot and take away fabulous prizes.
Onspot Registration

But participant have to register themselves by sending there name and details to magnotssav@aayam.org.in (Before 12th march)
The subject of the e-mail should be BRAHMA_Your Name_Name of Institution
Swapnesh Kumar (MBA)
+91-8414887230
swapnesh@aayam.org.in
Syed wasim Ahmed (MBA)
+91-9862824740
magnotssav@aayam.org.in
Rahul Jha (MBA)
+91-9862824905
magnotssav@aayam.org.in
Suvam Powar (M.Tech)
+91-9612371014
magnotssav@aayam.org.in
Amit Pandey (M.Tech)
+91-8731017516
magnotssav@aayam.org.in
Manali Pal (MBA)
+91-8414886090
magnotssav@aayam.org.in
Nabanita De (MBA)
+91-9774059575
magnotssav@aayam.org.in
Sharad Raj Sharma (MBA)
+91-9436123170
magnotssav@aayam.org.in
Shampa Bhowmik (MBA)
+91-9774849860
magnotssav@aayam.org.in
  • Info
  • Register
  • Contact
Prayaas (GD and Stressing Interviews)

Afraid of grilling GD and stressing interviews?

Want to overcome your fear and prove your mettle?

Here is the best opportunity. An event that includes a challenging group discussion along with an interview that is sure to shake your confidence.

You either withstand the pressure or break under it. It is all about the percentile and your personality.

Onspot Registration

But participant have to register themselves by sending there name and details to magnotssav@aayam.org.in (Before 12th march)
The subject of the e-mail should be PRAYAAS _Your Name_Name of Institution
Swapnesh Kumar (MBA)
+91-8414887230
swapnesh@aayam.org.in
Syed wasim Ahmed (MBA)
+91-9862824740
magnotssav@aayam.org.in
Rahul Jha (MBA)
+91-9862824905
magnotssav@aayam.org.in
Suvam Powar (M.Tech)
+91-9612371014
magnotssav@aayam.org.in
Amit Pandey (M.Tech)
+91-8731017516
magnotssav@aayam.org.in
Manali Pal (MBA)
+91-8414886090
magnotssav@aayam.org.in
Nabanita De (MBA)
+91-9774059575
magnotssav@aayam.org.in
Sharad Raj Sharma (MBA)
+91-9436123170
magnotssav@aayam.org.in
Shampa Bhowmik (MBA)
+91-9774849860
magnotssav@aayam.org.in
  • BitFreak
  • Info
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Introduction :
The link to the competition is www.codechef.com/BTFR2013. You can use any language for the code. The interface of the competition would be at Code Chef. The competition starts at 4 pm IST on 09th March 2013 and ends on 4 pm IST on 10 March 2013.

Registration Procedure :
  • Step1 :Get your codechef username (www.codechef.com/user/register). If you already have codechef account, skip this.
  • Step2 :Register for the competition on the web site of Aayam.

After this, you are eligible to participate in the competition.

Here is your chance. Be ready for some of the most innovative programming problems. Its here in just 24 hours, you will be simulating some of the major games and practical situations, managing huge databases dynamically, solving mysteries even you would not have thought of.

So, be prepared for the coding extravaganza!



Event Description :
  • It is an online programming contest. It will be a 24 hour event where the contestant will write codes for solving some unique coding problems. Problems based on Dynamic Programming, Math Implementation, Grpah Concepts and some on algorithms etc.
  • The participants have to solve them in the stipulated time. There will also be a limitation on the running time of the codes submitted by the teams.
  • The contest is for individuals. No teams are allowed.
  • There is no restriction on the programming language to be used. programming contest judge accepts solutions in over 35+ programming languages.

Judging :

Judging will be done online and the winner will be declared on the basis of the maximum score. Time taken to solve a problem will be recorded. In case of a tie, the time taken would be the criterion to decide the winner. The total time is the sum of the time consumed for each problem solved. The time consumed for a solved problem is the time elapsed from the beginning of the contest to the submission of the first accepted run plus 20 penalty minutes for every previously rejected run for that problem(Wrong answer, Time limit exceeded, Runtime Error, Compilation Error ). There is no time consumed for a problem that is not solved.

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Your Username



CodeChef Username

Upendra Ghintala (3rd year)
+91-8974727921
upendra@aaya.org.in
  • SIBILABO
  • Info
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“Make Signals run at your Command”
About :
“Ships that pass in the night, and speak each other in passing, only a signal shown, and a distant voice in the darkness.Here we welcome you where you can make your own signal .”

Round 1 :
The first round will be a technical test which will test the contestants on the basics of there knowledge on Signal & System (Including Graphical).
Round 2 :
he second round will be a practical on MATLAB software. In this any Expression of Signal & System will be given to each participants and they have to simulate it on MATLAB.
Round 3 :
Then there is the final and deciding round in which contestants will be given a GRAPH (based on S&S) on the spot and they need to extract the Expression from the GRAPH,then simulate it on MATLAB.



Rules and Regulations :
  • Single member participation.
  • The selections made by the event organisers will be final, the contestants cannot ask for their corrected sheets etc. Around 12meembers will make it to the second round and some 6 to the final round.
  • Around 12meembers will make it to the second round and some 6 to the final round.
  • No electronic gadgets (Calculator, mobile phones) are allowed.
  • Participants would be disqualified if they commit any malpractice.

FAQ's

What type of questions will be asked in technical test?
Ans : It will be based on just the basics of Signal & System.

What will be the format of the technical test?
Ans : Multiple choice questions & fill in the blanks.

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No. Of Teammates In Your Team :

Teammate1's Username

Teammate2's Username

Teammate3's Username

Teammate4's Username

Teammate5's Username

Bikesh Kumar (2nd year)
+91-8974251060
Vishwajeet Agrahari (2nd year)
+91-9612069476
Vicky Kumar (2nd year)
+91-9612347325
  • Assembler
  • Brain Teaser
  • Incarnate
  • ScienSTORM
  • Nirnay
  • Contraption
  • Conceptio Mechanist
  • Sherlock-Maniac
  • Technodies
  • Info
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The real art of "Assembling"
Introduction :
Each of us has atleast once in our lives tried meddling with our toys or other belongings in a quest to understand its working. The main objective in each round is to dismantle a given machine completely and assemble it back to working condition within the given time.
Rules and Regulations :
  • The event consists of 2 rounds.
  • The difficulty and the complexity of the task will increase with each passing round.
  • Participants will be allowed to the next round only when they are successful in dismantling and assembling the machine in given time.
  • Open for all branches.
  • Each team should consist of 3 participants.
  • The tool kit will be provided on the spot.


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No. Of Teammates In Your Team :

Teammate1's Username

Teammate2's Username

Teammate3's Username

Teammate4's Username

Teammate5's Username

Rohit Kumar (3rd year)
+91-8974555993
rohitdehri04@gmail.com
Amit Singh (3rd year)
+91-8014896680
Amit Kumar (3rd year)
+91-9774276883
  • Info
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Introduction :
Do you feel your brain\'s rusty and needs a quick workout? Is your sharp brain the metaphorical equivalent of a six pack?
Put it to the test. Fast and curious is the perfect battling ground for speed and skill. Solve problems as fast as you can.

Problem Statement :
Problem sheet will comprise spelling based problems for example jumbles, spelling search, matrix word formation, polygon spelling search and other mind boggling vocabulary puzzles.
Each problem will have marks associated with it according to the level of complexity.


Rules and Regulations :
  • A team can consist of a maximum of two members.
  • The event will consist of two rounds. A preliminary and the final.
  • The difficulty and the complexity will increase with each passing round.


To register in this event you need to login first.

Your Username



No. Of Teammates In Your Team :

Teammate1's Username

Teammate2's Username

Teammate3's Username

Teammate4's Username

Teammate5's Username

Rohit Kumar (3rd year)
+91-8974555993
rohitdehri04@gmail.com
Amit Singh (3rd year)
+91-8014896680
Amit Kumar (3rd year)
+91-9774276883
  • Info
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Introduction :
An engineer applies the theories of science and mathematics to research and develop solutions to technical problems. The technical wonders of the world are conceived in his brain and take shape in his hand. The real talent of an engineer is to design the perfect system or mechanism out of the available resources. And here, we give you the opportunity to display yourself as one of them!!
The task at your hand is to construct or design a machine or a mechanism from the given materials. It must satisfy the specified conditions and should be completed within the allotted time.

Problem Statement :
Design and fabricate a working model of a simple mechanism which will be specified on the spot. The model must be constructed using the different materials provided which include the junk materials, tools and other accessories essential to its creation.



Rules and Regulations :
  • A team can consist of two members.
  • The event will consist of two rounds. A preliminary written test and the final.
  • The first round is intended to test the logical and analytical aptitude of the contestants.
  • In the final round, the contestants must design and fabricate a working model, specified on the spot.
  • All the tools and materials required will be provided by the organisers on the spot..
  • Use of any materials other than that provided by the organisers, will lead to immediate disqualification.
  • Please contact the event manager before making any assumptions in order to avoid any cribs during the event.


Judging Creteria :
    Creativity and stability of the structure will earn you extra points.
  • The decision of the judges will be final and binding.
Guideline :

Selection of apt materials for the creation of a mechanism is an acquired skill. The stability and moreover the proper functioning of a mechanism depends on the links, their selection and geometry. Hence, practise the art of innovating from junk.



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No. Of Teammates In Your Team :

Teammate1's Username

Teammate2's Username

Teammate3's Username

Teammate4's Username

Teammate5's Username

Rohit Kumar (3rd year)
+91-8974555993
rohitdehri04@gmail.com
Amit Singh (3rd year)
+91-8014896680
Amit Kumar (3rd year)
+91-9774276883
  • Info
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  • Contact
“Never memorize something that you can look up”
Introduction :
“When, How, Why”... Here we bring to your doorstep an event which will take you back in time to when science was all about curiosity and fun. All you need is to understand that science is simply common sense at its best...and the most stormy problems will be solved – using all your basic science !!!

Round 1 :
It tests the mental ability and common sense pertaining to daily life science.
Round 2 :
It requires practical involvement of the participants . The team members have to perform 5 simple tasks one after another .Points will be awarded to the participants based on their approach and the success percentage.
Round 3 :
Reveal on the Spot.

*No prerequisites.
*Open for all branches.
*Come in Team of 2 or 3.
To register in this event you need to login first.

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No. Of Teammates In Your Team :

Teammate1's Username

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Teammate4's Username

Teammate5's Username

Utpal Kumar (2nd year)
+91-8974158698
rohitdehri04@gmail.com
Vivek Kumar Sahu (2nd year)
+91-8974824150
Abhinish Kumar (2nd year)
+91-9862489934
  • Info
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Introduction :
Since there’s no universal constant or benchmark to measure creativity or ideas, everyone evaluates them differently, based on their individual perceptions and perspectives. Just by the word 'measure' we mean everything, ranging from lengths, bearings, levels, etc to moisture, temperature and what not. Are you among those who can guess approximate lengths or angles or bearings etc? It is time you kick your lateral thinking a good start. Aayam brings for you such a platform where you can make best use of your creative measuring quality. Given a material, definitely of and from the earth and not an instrument as such, you'll be asked to measure.

General Rules :
  • Each team must consist of two students (compulsory), necessarily from the same college.
  • General registration procedure applies.
  • Students should possess a valid identity card from their respective institutions to be eligible for participation.
  • A team once constituted cannot be altered on the course of the event.


Event Rules :
  • Prelims will be a written test, testing the participants’ knowledge in surveying and measurements, and their logical reasoning capabilities.
  • Use of Calculators, PDAs or any other technical support during the prelims will be subjected to elimination.
  • Top 6 teams will qualify for the finals.
  • Final round will be for 1 hour, where the teams will be given 3 practical measurement problems, for which they will have to arrive at accurate results racing against time.
  • All measurements in the final round are to be done with the instruments/equipments provided, which may sometimes be none.



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No. Of Teammates In Your Team :

Teammate1's Username

Teammate2's Username

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Teammate4's Username

Teammate5's Username

Abhijit Majumder (2nd year)
+91-8794293164
abhijitmjmdr03@gmail.com
Arnab Sen (2nd year)
+91-9774344317
arnabsen40@gmail.com
Chandraprakash Meena (2nd year)
+91-9862642864
  • Info
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Introduction :
"The most brilliant solution is often the simplest"


Here’s an event that defies this quote. Contraption is all about making most complicated solution to a simple problem. The problem may be moving a toy car, to switch on a bulb or filling a glass of water. A Contraption is a chain of different steps, in which one steps triggers the next one leading to completion of final task. This event requires simple ideas along with innovation that can make the solution as complicated and fascinating as possible.

Objective :
Build a contraption to perform a given task with the maximum number of energy conversions. In Contraptions, simplicity is the last thing that should come to your mind. What is needed is a crazy mind capable of dreaming the most complex of answers to do the simplest of the tasks.


Event Format :
Contraption will be conducted in two stages.

STAGE 1 :
In this stage, each team has to submit the neat and clean flow chart having most of the details of the steps they will be going to use to achieve the final task of the contraption. On the basis of the flow chart teams will be selected for the final round and each team has to attach a page listing all the material they are going to use provided the material is available in the city. The material will be provided to the selected teams. The budget of the material must not exceed Rs. 1000/-. The final task will be to fasten a lock fixed on the ground vertically. The teams will have to press the neck of the lock and then turn the key in order to complete the task.

STAGE 2 :
Teams selected from the first round will be invited for the final round i.e. “THE CONTRAPTION“. You have to build a CONTRAPTION in the given time using the basic principles of physics and the conversion of form of energies and at last you have to perform the final task with the help of that contraption.





Rules and Regulations :
  • Each team should have only 3 members.
  • Maximum 6 hours will be given to each team for displaying their contraption to judges.
  • Minimum of 7 steps will be there before contraption will do anything to the lock. There is no limit for maximum Steps.
  • Team will be given 20 min. reset time if they will go for one more trial and 50 points will be deduced.
  • Maximum 2 hand touches are allowed. For the 3rd hand touch 20 points will be deducted. For the 4th hand touch 50 points will be deducted. After that, team will be disqualified.
  • A person can't be a member of more than one team for the same event.
  • Each step has to be designed by the participating team only.
  • Rules may be changed without prior intimation. Participants are requested to be always in contact with the organizers.
  • Organizer's decision will be final and binding to all.


Judging Criteria :
  • The contraption which will take more time and will cover more steps to complete the given task will be given extra points.
  • Types of energy conversions.
  • Complexity of the overall contraption.
  • Originality of the ideas and innovativeness.
  • Robustness of the contraption.


Scoring Criteria :
Each step will be having 70 points and extra points will be given accordingly if some creativity or different kind of steps will be there i.e. other than mechanical conversions.

Arena Specification :
Individual contraptions will be provided with 8feet * 8 feet * 8 feet area for display.

Abstract Submission :
The format of abstract submission
  • Team Name :
  • Team Leader’s name :
  • Contact Number :
  • Email id :
  • Brief write-up (approx. 100 words)


Entry Fee & Prize :
Rs 30/- PER TEAM.
Winner team will be awarded Rs 5000/-




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Teammate5's Username

VINOD PALIWAL (3RD YEAR)
+91-8414910293
RAHUL PRAJAPAT (3RD YEAR)
+91-9436123944
BUDDHI RAJ MEENA (3RD YEAR)
+91-8974580776
LOR ANIL KUMAR (3RD YEAR)
+91-8974555968
PAWAN SINGH (3RD YEAR)
+91-9862091906
  • Info
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Conceptio Mechanist
Do you feel your brain\'s rusty and needs a quick workout? Put it to the test. Fast and curious is the perfect battling ground for speed and skill and presence of mind. Solve problems as fast as you can. It will boost up your confidence level and guys, this is a right platform where you can show your talent.



Event Description :
Conception mechanist event brings a special occasion for you to check your basics and IQ level . Problem sheet will comprise of two parts Part A & Part B, Part A will consist of problem based on logical reasoning & Aptitude and Part B will consist of problem based on simple mechanics . the problem pattern will be objective. .Each problem will have marks associated with it according to the level of complexity.


Rules and Regulations :
  • A team can consist of a maximum of two members.
  • The event will consist of two rounds. A preliminary and the final.
  • There are four alternatives to every question.
  • There will be penalty for wrong answer. For each question for which a wrong answer has been given by a team , one fourth marks will be deducted.
  • If a question is left blank by the candidate , there will be no penalty for that question.
  • The qualified teams will be eligible for final round.
  • The difficulty and the complexity will increase with each passing round.
  • At last the top three groups will be announced as 1st ,2nd and 3rd winner on the basis of their scores up to to final round.
  • In the last round calculator is also allowed.


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No. Of Teammates In Your Team :

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Teammate4's Username

Teammate5's Username

Rahul Singh (6th sem,ME)
+91-9862824799
rahulsingh191292@gmail.com
Rohit Kumar (6th sem,ME)
+91-8974555993
rohitdehri04@gmail.com
Abhay Kumar Singh (6th sem,ME)
  • Info
  • Rules
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Sherlock-MANIAC


“If you think you are Sherlock Holmes then don’t just wait ,but come and participate in this adventurous event having many unexpected thing for you.....and do not forget to bring Mr. Watson ........so unleash the detective mind in you and get chance to win exciting prizes worth INR3000”



General Rules :
  • Each team should have two person in which one person will be playing the character of Sherlock and other of mighty Watson.
  • Entry fees for each team are INR 50/- only.
  • Taking help from someone other than your teammate will lead to disqualification from the event.
  • Last date for registering for this event is 13th march 2013 before 6pm.
  • Venue and time of the event will be disclosed later on.


Detective Test :
In this test 20 brain teasers related to mystery and crime will be given with a specific time limit. The top 16 teams will go through the next round.

Cipher Race :
The selected 16 teams will now compete among themselves by cracking ciphers given to them. The top 12 pairs will go to next round.

The Testament :
This round will test your real character. In this round two groups will be formed. Now the Watson of one team will send message (observed by him) to his Sherlock about the clues but the problem here is that the carrier of those clues will be the person of opposite team. The carrier will have 3 minutes to decode the cipher. If he succeeds, his team will gain points. And will move though to the next round.

The dead End :
Top 4 teams from real testament will come in this round. In this round each team will be locked in hall and they can only get out if they tell the exact code to the person on the other side of the gate. Use your observation; convert into deduction which will lead you to a conclusion that you are true Sherlock Holmes.





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AKANSHA MEHROTRA (2nd year)
ASHUTOSH AWASTHI (2nd year)
+91-9862747525
GANGESHWAR TRIPATHI (2nd year)
+91-9612009650
SHUBHAM UPADHYAYA (2nd year)
+91-9089314307
  • Info
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Technodies


Do you have creativity? Can you think in constructive and productive way? Do you want to make life better? Do you want to help someone? Do you want to prove yourself that you are really an engineer? Do you want to work on some real life project? Did you ever had an idea to improve things around you using technology?

If your answers are YES to all these questions then show your participation in TECHNODIES.

We will provide you few problem statements related to real life, where improvements can be done with the help of current technology. We want you to think upon them and come out with new, creative, productive and feasible ideas as a solution to them with firm reality using our technologies. You can provide such ideas for any no. of problem statements. You can give ideas on any problem other than given problem set, about which you think improvement can be made. Just employ current technologies.

Submit your ideas via e-mail to technodies.aayam2013@gmail.com , on or before 12th march 2013.

All the submitted ideas will go under inspection of core team and best 10 ideas will go for 2nd round and concerned team will be invited for Personal Interview with core team to discuss their idea further. Top 3 ideas from 2nd round will be awarded cash and will get wild card entry to semi-final round of DEATH-RACE event. Plus the best one team will get chance to work with core team of TECHNODIES, for 2 months, to implement their idea in real life.

For further details feel free to contact us.





Problem Statements :
  • Let him know
    A person is very new to a big campus, but he wants to visit every department of a campus but unfortunately no one is there to attend him how would you like to help him using technology.
  • No ‘1’ only ‘0’
    When fire blaze on some place or property it takes time to call fire-brigade plus give the risk to fireman and persons inside (because of waiting for fire brigade). What is the solution to avoid this risk, using technology .
  • Let technology start from teenage
    How to introduce technical world to school level student, which field do you want to introduce and why?
  • Use hidden energy
    As we know that lot of energy is getting waste in a lot of activity and instrument. How can we save and use that wasted energy using technical method.
  • Connecting campus
    Every organisation has employers and communication among different employers require a lot oif time or some common information have to be given to evry one. How can we make a reliable system to commuinicate with everyone to save the wastage time prevent the ignorance to notice boards.
  • Check-it-first
    As in case of computer system BIOS checks hardware before it starts the system, because any kind of damage to hardware may lead to destruction of system if it is unnoticed. The same problem may occur in any embedded system so how would you like to implement a system to check the hardware and connections first and then start the system.
  • Smart and efficient agriculture
    A farmer knows how to cultivate a farm but the efficiency is limited due to lack of information and resources even after a lot of hard-work. On behalf of engineers how would you like to help them to reduce the hard work and get useful information and resources by using technology within their affordable limits.
  • Help them to be independent
    There is school for blind student and school supports students to live independently. How can we help them using technology, to be independent in doing every normal job with in school without help of any other able person. (Consider every job of whole school day).
  • Universal Sign In
    A responsible person has to ensure the presence of people at a particular place by visiting them personally (like attendance in class, Ticket checking in train etc.) it causes the waste of time and labour to responsible person. Make a system to check a person’s presence at that place sign in him plus the system should recognize that the person is allowed to be there or not.
  • Unmatched
    If you are having some other good idea which you want to implement and think that it would be reliable and efficient to solve some problem or make something better then you can submit your idea and they will be considered for the competition based on its features.




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Ramdas Singathiya (ECE, 3rd year)
+91-8413010347
Harimohan Sharma (ECE, 3rd year)
+91-8974556174
Neeraj Jangid (EIE, 3rd year)
+91-8974580527
Vinod Paliwal (ME, 3rd year)
+91-8414910293
  • Info & Rules
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Revenner


Regulations :
  • All teams should contain 3 members each.
  • The teams need to register themselves for the event either online or by directly contacting the event co- ordinator.
  • No holds barred on the selection of team members from any branch or year.
1st Round :
  • Teams will be judged on the basis of their concentration regarding any technical information to be shown.
  • A presentation will be shown to all the teams and questions will be asked based on that.
  • Teams need to note down the answers in a blank sheet to be provided by the co-ordinators.

Based on this a total of 15 teams will be selected for the next round.
2nd Round :
  • The 15 qualified teams will be judged on the basis of their ability to build up a working model of a given specimen.
  • Teams will be selected on the basis of the accuracy of the model as compared to the specimen.
  • Time will also play an important role in that.you should complete the task as fast as possible.

Based on this ,6 teams will be selected for the finals.
3rd Round :
  • Teams will be allowed a maximum time limit of 2 hours to complete their task.
  • The task is SECRET for now.




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Sagnik Debnath(ME 6th sem)
+91-8974675015
Sagnik Dey (ME, 3rd year)
+91-8794368776
Aditya Roy (ME, 3rd year)
+91-8974233740
Debadeep Sengupta (ME, 3rd year)
+91-9774769661
  • Codemania
  • Digi-Raw
  • Mad Ads
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“All existing codes are wrong, Make a new one”
Round 1 :
  • This round consists of 25 questions.
  • Each question having 4 options with single correct answer.
  • Time allotted for this round is 25 minutes.
  • Each correct answer carries 1 marks.
  • Out of the participating candidateinput type=s 10 will enter into round 2.
Round 2 :
  • Each participant will be provided with particular pattern.
  • You have to print the particular pattern on LED MATRIX.
  • Out of these 6 qualifying candidates will enter into the next round.
Round 3 :
Play with LED MATRIX.

# Language allowed: Embedded C Programming, Assembly Language.



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Shivam Jain (3rd year)
+91-8974728386
Anand Kushwaha (2nd year)
+91-9862555480
Rajeev Kumar (2nd year)
+91-8415058025
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“Nothing shocks me, I'm an Engineer”
About :
“Electronics is not just about Robotics. We strongly believe that there is a lot more to it. In our race to catch up with the big and complex, we often neglect the very basics. If you share our belief and are willing to prove that something astounding can be created by using the simplest circuit elements available we welcome you.”

Procedure :

Round 1 :
The first round will be a technical aptitude test which will test the contestants on the basics of electronics and electrical. This test will consists of good number of questions to be solved in short period of time.

Round 2 :
The second round will be practical, where the contestants will be given a any Boolean Expression, each contestant have to draw the respective Digital Circuit diagram which consists only basic logic gates and basic electronic components and contestants need to build the circuit using proper ICs. Only the following ICs will be involved: IC 7400 , IC 7404 ,IC 7402 , IC 7408 , IC 7486 , IC 7432 Data sheets of above ICs are easily available on internet.

Some of the useful links are:

http://www.datasheetarchive.com
http://www.alldatasheet.com

Round 3 :
Then there is the final and deciding round in which contestants will be given a comprehension on the spot and they need to extract the problem statement, solve for the correct solution and implement the hardware for it. The team having optimised solution (eg. minimum hardware) will be the winner.


Rules and Regulations :
  • There will be a max of two members in a team. However a single member can also participate.
  • The selections made by the event organisers will be final, the contestants cannot ask for their corrected sheets etc.
  • Around 12 teams will make it to the second round and some 6 to the final round.
  • No electronic gadgets (Calculator, mobile phones) are allowed.
  • Participants would be disqualified if they commit any malpractice.

FAQ's

What type of questions will be asked in technical aptitude test.?
Ans : It will be based on just the basics of Electronics and electrical.

What will be the format of the technical aptitude test?
Ans : Multiple choice questions & fill in the blanks.

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Saurabh Gupta (2nd year)
+91-9612117537
Bikesh Kumar (2nd year)
+91-8974251060
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An event to explore your new inovative & mind blowing ideas to present any product which can blow our mind, show your ideas through the ads, and impress the world. capture your freakiest ad. & send us to win lots of prizes worth INR 5000”.


Create a ad video clip on “Pepsi”. Just mail the video as an attachment to mukul@aayam.org.in using subject “MADAD-2013” with names of your team members, college names, enrollment no. and branch/year. (or bring a soft copy of your video clip and submit it to the coordinators). The videos will be uploaded on YouTube at Aayam 2013 channel and the videos getting the max. No. of views will be the winner. You can promote your videos to increase your views by posting the URL on other sites.


General Rules :
  • The duration of the ad clip must not exceed 50 seconds in any case.
  • The size of the ad clip must not exceed 40MB.
  • The winner will be decided from no. Of views as listed on YouTube.
  • The video clip getting maximum no. Of views will be the winner.
  • The advertisement should not contain any vulgar language/scenes or alcoholism material.
  • The advertisement should not contain any video, images or sound material from original ads. However you can use the original taglines and reconstruct you own pictures/sound.
  • The ad clip must not be copied from an existing ad.
  • The videos violating the rules will not be accepted.
  • Final decision will be done by the coordinators.
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Mukul Rathore (3rd year)
+91-9612308443
mukul@aayam.org.in
Subhro Sarkar (3rd year)
+91-8974600346
subhro@aayam.org.in
  • Kahani
  • Quiz-O-Manic
  • Sudoku
  • Team Chess
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Kahani


Each of us atleast once in our life have ever tried to show our feelings and expressions. So we are going to provide you a platform where you have golden oppourtunity to express your thoughts in your own words on a specified Article.

Intial and final lines of the article would be given to participants and they have to complete the story within specified number of words and time.



General Rules :
  • Each team will be consist of two participents.
  • The event will consist of two rounds. A preliminary and the final.
  • The difficulty and the complexity of the task will increase with each passing round.
  • Participants will be allowed to the next round only when they qualified preliaminary round.
  • Open for all branches.
  • Creativity of the sentences will earn you extra points.
  • The decision of the judges will be final and binding.
  • Word and time limit will be specified on the spot.
  • Some hints will be provided.


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Bihar Gaurav (3rd year)
+91-9862398832
bihar.gaurav00@gmail.com
Ravishankar (3rd year)
+91-9863971049
shankar.ravi201@gmail.com
Rohit Kumar (3rd year)
+91-8974555993
rohitdehri04@gmail.com
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Quiz-O-Manic


The quiz will be conducted in such a way that participants will have to answer the questions, which will be based on the general awareness and technical approach of the participants. You can win the exciting prizes by participating in quiz. If you think you are manic, then come forward and test your potential.



No. Of Participants :
Participants have to form a team which will comprise of maximum 4 students. The team can comprise of the students from different branches, streams, and different years. There must be 4 students in a team.

Format of Quiz :
The subject matter of the quiz will be general awareness and general knowledge of the students. It will test your general aptitude. There is no specified subject or course of the questions.

The quiz will comprise of 3 steps. In first step, the questions will be from the general knowledge part, In second step the questions will be to test the general awareness of the participants. The third step will be to test the general aptitude of the participants.

Every step will have 4 rounds of questions. All the three steps of the quiz will be conducted on the same day of the fest. The final round will be conducted on the next day. The final round will have the questions from various parts of knowledge.

Format of Quiz :
  • The team can have a maximum of 4 participant and atleast 2 participants.
  • Use of electronic gadgets and other ways of communications are prohibited during the quiz




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ASHUTOSH AWASTHI (2nd year)
+91-9862747525
GANGESHWAR TRIPATHI (2nd year)
+91-9612009650
SHUBHAM UPADHYAYA (2nd year)
+91-9089314307
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Grand Sudoku Championship


Introducing “GRAND SUDOKU CHAMPIONSHIP” in order to promote Sudoku solving skills among the students by taking the game to a higher level.

Features :
  • This championship includes various forms of Sudoku such as Classical, Windoku, Atypical, Samurai, Killer, 0-9 Sudoku.
  • Entry fee is kept Rs 10 per head.
  • Incorrect solutions will be disqualified without any arguments.
  • Bring your own stationaries.
  • Prize money is worth Rs 2000.
  • If in the opinion of the judge, the entry in a cell is unreadable, the entry will be considered incorrect.
  • Venue and timings will be informed later.
  • For any queries contact organizing committee.
  • This tournament will consist of regular levels and bonus levels. Bonus levels are there only to improve your ranks.


Code of Conduct :
  • All competitors must solve puzzles honestly and fairly, and may not intentionally disrupt fellow competitors.
  • Competitors may use writing implements, eraser, and scratch paper. No other materials or outside help is permitted.
  • At the discretion of the judge, the penalty for violating the code of conduct will be disqualification for those puzzles or rounds in which the improper conduct occurred.
  • Decision of organizing committee will be treated as final.




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PRANJUL BAJPAI (3rd year)
+91-9862103576
SAURABH SINGH (3rd year)
+91-8974555941
ALOK VERMA (3rd year)
+91-8974767672
SANDIP KUMAR (3rd year)
+91-8730996310
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Team Chess


“Everybody play chess on chess board in a chess competition but what about a chess tournament in which you don’t have only to play chess but also you have to decide your off field strategies. You don’t believe…..just checkout the rules.”

Rules :
  • Every team should have three players, with their seedings. Means the top player will be seeded 1st and so on.
  • If a team player will win his match against opponent first seeded player it will get 5 point. If it defeat second seeded player it will get 4 points, and similarly for third seeded player it will get 3 points.so team can get a max of 12 points during its one round of match.and in case of a draw lower seeded player will get one point. And if they had same seeding both will get two point.
  • There will be two groups and top two teams from each group will qualify for the semis.
  • There will be a toss before match and the team winning the toss will decide how it wants to field its player ie its 1st seeded player will play with whom etc…




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ASHUTOSH AWASTHI (2nd year)
+91-9862747525
GANGESHWAR TRIPATHI (2nd year)
+91-9612009650
  • Counter Strike 1.6
  • DOTA
  • NFS
  • FIFA
  • Tekken 3
  • Info & Rules
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Competition Structure :
The tournament will be knock out. The team which wins its 1st stage match advances to the next stage. The knock out continues till we get final 4 top scoring teams for the semi finals.There will not be any match played for the third spot.


Structure And Planning :
  • Matches are played according to the tournament structure and the schedule provided by the tournament officials.
  • Schedules, warm-up and setup time and tournament structures are subject for change if any delay occurs.
  • Participants are required to keep themselves informed about the schedule in order to avoid any delay or default loss.

Team Captain :
Before the start of a match each team must introduce his team captain to the tournament officials. It can be one of his 5 players or his official coach. The team captain must remain the same person during the entire tournament. The team captain is the person in charge of his team toward the tournament officials. He has to do the map and side choice before a match, official complaint or any other problems to tournament officials.

Match Format :
  • The start money for the match will be $800.
  • Every prelims match will be played on with a total of 14 rounds.(7 each as a Counter Terrorists and Terrorists with 2 maps).
  • For the Semi-Finals total number of rounds will be 24 (14 each as a Counter Terrorists and Terrorists with 3 maps).
  • For the final round, there would be 30 rounds (15 each as terrorist and counter-terrorist with 4 maps)
  • For each round win, team will be rewarded 1 point.
  • Each match result awards (hereafter referred as points) as follows: 3 for a win, 1 for a draw, -1 for a defeat.

Score Validation :
For a match both team captains have to report the match score to the tournament officials and sign the report match paper. After signing the report match paper a team can’t complain about the score.

Tie Breaker :
  • here will be extra 6 rounds played on the same map, 3 each as Counter Terrorists and Terrorists.
  • The start money for the tie breaker rounds will be $10000.
  • The team will start as the same as it finished in the normal rounds (Counter Terrorist or Terrorist) and team change after 3 rounds.
  • The team will start as the same as it finished in the normal rounds (Counter Terrorist or Terrorist) and team change after 3 rounds.
  • The team first to win 4 rounds total will be the winner of the match.
  • If a tie breaker also leads to a draw then 1 extra round will be played and the winner will be the winner of the match.
  • The above rules apply for the matches only for finals and semi-finals.

Notification :
The notification indicates the time and the place at which the players are requested to be present in order to play their official matches. This notification schedule is described in the tournament schedule and is provided at the beginning of the tournament. Players are advised to be present and ready 5 minutes before the schedule to avoid any unpredictable delay.
The following maps may be used for the tournament :
  • de_dust2* (drax version)
  • de_inferno
  • de_nuke* (drax version)
  • de_train* (drax version)

Materials :
Players are requested to bring their own following accessories:
  • Mouse
  • Mouse pad
  • Keyboard
  • Headphones

Player's Settings :
The following (graphical) settings are allowed to be adjusted on the player’s PC or monitor:
  • Brightness
  • Digital Vibrance
  • Contrast
  • Gamma
  • 3D settings (aliasing, vertical sync, ..)
  • Game scaling
  • USB HZ
  • Sound, Mouse settings
  • Keyboard, headset, mouse drivers
  • The use of external software is forbidden. The game settings set by the tournament official are not allowed to be changed unless it can be done via the menu.

Warmup :
Players have a minimum of 5 minutes, from their notification schedule, to complete their setup and warm-up, and be ready to play their designated match.
The following settings will be set on servers:
  • Roundtime: 1 min 45 sec
  • Freezetime: 10 sec
  • Buytime: 20 sec
  • Friendly Fire: On

Match Interrupted :
If a match is involuntary interrupted (player crash, server crash, network cuts …) the tournament officials may decide to replay the match according to the following rules:
  • If a problem takes place before the first kill in the first round, the whole half-time will be replayed.
  • If a problem takes place during the round and the concerned outcome of the round can’t be determined or guessed, the round is not taken into account, the half-time will be continued with the numbers of remaining rounds, and the scores of the interrupted half-time will be added to the new half-time. Start money will be set in order to compensate the player(s).
  • If one of the players crashed or is disconnected, he must come back as quickly as possible. A team may “pause” the game at the end of current round or during freeze time to allow the player to come back. A team can’t “pause” the game during the current round unless it has been expressly authorized by the tournament officials.

Forbidden Actions :
The following actions are strictly prohibited during a game and will result in round loss (the amount is determined by the tournament director) which will be deducted at the end of the match, and a warning:
  • Using console is forbidden.
  • Using pause during a round is forbidden
  • Any form of script is forbidden.
  • Using bugs which change the game principle (i.e. spawn bugs) is illegal.
  • Moving through walls, floors and roofs is strictly forbidden. This also includes skywalking.
  • "silent bombs" (i.e. the planting of a bomb which doesn't make a sound) are illegal.
  • Planting bombs so that they cannot be defused is illegal. This does not include plants where multiple players are needed to defuse.
  • Boosting with the help of team mates is allowed in general, but it is forbidden in places where the textures, walls, ceilings, floors become transparent or penetrable. For more information read the map specific bugs section.
  • “Fireboost” (i.e firing below a player to push him) is strictly illegal.
  • “Flashbugs” are forbidden.
  • Throwing flash grenades under walls is not allowed, throwing grenades over walls or roofs is allowed.
  • “Mapswimming“ or „Floating“ is illegal.
  • “Pixelwalking“ is illegal (Sitting or standing on invisible map edges)
  • Binding “+duck“ to the mouse wheel is forbidden.
  • Using 16bit graphics.
  • Any custom (game) files.
  • To buy the item ‘riot shield’.
  • Bunny hopping is not allowed.
  • Players may not bring, install or use any external software or hardware that inter-acts in-game, any form of modification that would alter the game or allow a player to execute automatically more than one in-game action, or any configuration file, unless expressly authorized by a tournament official.
  • If a team is found to use bugs and/or exploits, the opponent team shall be declared as the winner of the match and a warning will be given to the team that used bugs and/or exploits by the tournament official.


All the above rules should be followed without argument with the tournament official, the violation of which may result in player or team disqualification, the decision to do the same lies in the hand of the tournament official present there.



Manihas Reddy (3rd year)
+91-8415059010
Swaraj Krishna (3rd year)
+91-8974556183
Abhishek Kasaudhan (3rd year)
+91-9863914825
Himanshu Dixit (3rd year)
+91-8974556196
Aman Verma (3rd year)
+91-9612123228
  • Info & Rules
  • Contact
General Game Rules :
Competition format: 5v5 Teams
Match format: Best of one game
Match winner: The team who destroys the opponent’s Throne / World Tree first, or the team who’s opponent surrenders.
Game Settings:
  • Version: 6.77 B
  • Drafting mode: Captains Mode (-cm)
  • Game Speed: Fast
  • Item Restrictions: None
  • Coin Toss:
    Winner:Selects Sentinel/Scourge OR First/Second Hero Ban & Pick

Backdooring:Backdooring is allowed.

Important Rules :
  • Team that plays the sentinel will host the game.
  • Team members are not allowed to change seats once the DOTA map has started to load
  • At the end of the match competitors must maintain the final screenshots and receive the confirmation from the admin.
  • Items bought with the competitor’s own gold can only be carried or sold by him/her.
  • Control Sharing is allowed.
  • At the end of the game the replay has to be saved and named as “DOTA_TEAM1vsTEAM2 by the winning team. Failure to do so will cause the match to be void and no winner will be declared for that match.

Abuse & Exploitation :
Trees Trapping: Intentionally trapping enemies in trees is not allowed
Pause Abuse: From the point after hero selection process is completed, pausing without any valid reason is disallowed.
Creep Blocking: Creep blocking (such as using Chen’s creeps to block the entrance to the base disallowing creeps from moving down the lane completely) is not allowed. Creep slowing is allowed (such as moving in front of the creeps in zigzag manner to slow their progress ) is allowed.

Bug Exploitation: Exploitation of any known or newly discovered bug during the match will result in an immediate disqualification of the team. Excuses will not be entertained. Not knowing the bug is not an excuse, competitors are expected to know the current bugs .

Game Saves :
  • First save will be at either: 10 minutes into the game or first blood
  • Second save onwards will be every 15 minutes of the game.
  • captain's of teams has the right to request for additional game save at any moment during the tournament.
  • Items bought with the competitor’s own gold can only be carried or sold by him/her.
  • Control Sharing is allowed.
  • At the end of the game the replay has to be saved and named as “DOTA_TEAM1vsTEAM2 by the winning team. Failure to do so will cause the match to be void and no winner will be declared for that match.

Crashes :
If any competitors are disconnected within 10 minutes after the game start the game will b restarted and the teams MUST pick the same heroes & proceed to same starting lane with default items as before disconnection occurred. On initial creep contact, players may choose to switch lanes.
If any competitors are disconnected 15 minutes after the game start: the game will be reloaded.

Fatal Error / Game Crash :
Any game crash before the 80 minute mark will be reloaded.
Any game crash after the 80 minute mark will not continue and a decision will be made by the Admin based on the replay of that match.
Any competitor found to have intentionally disconnected from the game will give that competitor’s team a loss for that match.



Archit Satra (3rd year)
+91-8414886078
Abhijit Saxena (3rd year)
+91-8974556186
Vamshidhar Reddy (3rd year)
+91-8014634747
  • Info & Rules
  • Contact
Competition Structure :
The tournament will be knock out. The player who wins their 1st stage match advances to the next stage.
The knock out continues till we get final top scoring players for the semi finals.
There will not be any match played for the third spot.Eliminated players will get their prize depending on the round.

Match Format :
  • Given Sprint Race will be played by 4 players in the preliminary matches.
  • Players getting top positions in the preliminary matches shall qualify for the next round
  • .
  • For the Pre-Quarter finals, game mode will be circuit(2 laps).
  • For the Quarter finals, game mode will be best of 2 races(1 circuit, 1 sprint).
  • For the Semi-final, game mode will be best of 3 races(1 circuit, 1 sprint, 1 drag).
  • For the Finals, game mode will be best of 3 races(1 circuit, 1 sprint, 1 drag,).

After this, you are eligible to participate in the competition.

Game Settings :
Car Settings: Visual Upgrade allowed, Part, Performance (Pro, Super Pro, Ultimate) allowed,UPGRADED CARS WILL BE AVAILABLE. Junkman not allowed. When using Stock Spoiler and Stock.

Race Mode Options :
  • Nitrous: On
  • Collision Detection: No
  • Performance Matching: Off
  • Units: Player's own discretion
  • Game Moment Camera: Off
  • Car Damage: Off
  • Rear View Mirror: Player's own discretion
Rules :
Players must be present in the tournament area at the notifications schedule. Players are advised to be present a few minutes before the schedule to avoid any unpredictable delay. If the player is not present at the notification schedule, he shall be disqualified. Players will be given 5 minutes to choose their car and tune them before racing.
All the above rules should be followed without argument with the tournament official, the violation of which may result in player or team disqualification, the decision to do the same lies in the hand of the tournament official present there.





Sandeep (3rd year)
+91-8500586609
Harishankar (3rd year)
+91-8974230687
  • Info & Rules
  • Contact
Tournament procedure :
  • Competition sill be based on the single entry.
  • The participant can choose the team of his choice to play(except world xi and classic xi).
  • It will be a group and knockout event.
  • The latest version of fifa ie fifa 13 will be played.
  • The playing conditions will be according to the organizers and it wont change even if both players agree.




MANAS RANJAN NAYAK (3rd year)
+91-9612056328
SAIKAT SOMIRAN (2nd year)
+91-9612555526
  • Info & Rules
  • Contact
Tournament Procedure :
  • Qualifying round- survivor round (players with max levels and best timing will qualify).
  • Quarter finals- 4 matches (3 rounds each) knock outs, in vs. mode, 40 sec.
  • Semi-final - 4 matches (3 rounds each) vs mode, 30 sec.
  • Final - 2 matches, team battle mode, 30 sec, 5 players.




Prashanth kumar Daramsoth (3rd year)
+91-9856919812
Saurabh Singh (3rd year)
+91-8974555941
Sandeep Yadav (3rd year)
+91-8730996310
Guest Lectures


Prof. Gautam Biswas (Durgapur)
Director of CSIR-Central Mechanical Engineering Research Institute, Durgapur, works in the area of computational fluid dynamics and has been awarded the prestigious JC Bose National Fellowship by the Department of Science and Technology, New Delhi in 2011. He delivered prestigious Prof. CNR Rao lecture in 2010.

Dr. Archana Sharma (Switzerland)
The only Indian scientist involved in the Higgs Boson experiment, currently a staff physicist at the CERN headquarters in Geneva, Switzerland. She is also involved in the Compact Muon Solenoid (CMS) experiment querying why there is mass at all.

Dr. Anurupa Roy (Netherlands)
Dr Anurupa Roy is a doctor and writer by profession. Her latest book is ‘The Profile Man’. She also owns a publishing house ‘Silver Books’. She works with various organizations for creating awareness about Health care and related issues. She is an activist for ‘Youth Health Care Enlightenment’ as well as is actively involved with the Rotary Club.

Richa Anirudh (Delhi)
Needs no introduction to the regular watchers of the famous show Zindagi live on IBN 7. In the year 2004, she was selected among the 12 best anchors of next generation across Indian news channels by Pitch magazine and in 2005; Ekta Mission honoured her with "Best Anchor's Award". She has also worked with other Indian news channels viz Channel 7 and Headlines today. In 2011 and 2012, she appeared as an Expert Advisor in a few episodes of the popular television quiz show Kaun Banega Crorepati.

Dr. S. Sudhakar (Shillong)
Dr. Sudhakar is a well-known name in space-community of India. He demonstrated the usefulness of RS & GIS techniques for natural resource management with special emphasis on forestry and ecology, biodiversity characterization in Manipur, Nagaland, Sikkim, land use / land cover mapping, IMSD, NRIS projects etc. He also extensively contributed in bringing SISDP.

Dr. Arabinda Tripathy (Bhubaneshwar)
Ex. Faculty at IIM Ahmadabad is an eminent educationist/researcher in the field of management Science. He has conducted programmes for Project Management and similar other areas in large number of organizations and institutions in India and also at Malaysia, Thailand, Vietnam, Sri Lanka, Oman, Dubai, Saudi Arabia, South Africa, Kazakhstan, etc.

Dr. A. K. Sharma (Delhi)
Innovation and Medical device design professional with more than four years of hands on experience in realizing ideas to deliver novel, cost-effective healthcare and other products for emerging and global market in Industrial Design and Innovation. He is a co-founder of two companies – Creogen-X and Consure Pvt. Ltd. With a turnover of about $3 billion.

Dr. B. V. Pattabhi Ram (Hyderabad)
He is a Post Graduate in Psychology, Philosophy, a PG Diploma holder in Guidance and Counselling, and PhD from Osmania University. He has been conducting workshops on Soft Skills / HRD and motivating Students & Teachers on study skills in all parts of India, USA, Australia, Malaysia, Thailand, Singapore and Arab Countries and helping people to overcome their Stress & Strain.

Vinay Kariwala (Bangalore)
Vinay Kariwala, is a Group Manager at ABB Global Industries and Services Limited has been a professor at Nanyang Technological University. He has done his research in the following fields : Combinatorial Optimizatoin, Controllability analysis, Crystallization, Image processing, Numerical Simulation, Plant-wide Oscillations, Population balance models, Process Control, Valve stiction and has been a student at the University of Alberta.

Dr. Surya Sripada (USA)
Phd. In Computer Science from Imperial College, London. He is at present, Director, Global Science Research Institute, USA. He is conducting fundamental research in neuroscience and its application to leadership, meditation and happiness. He is former Professor of Computer Science, University of Aachen, Germany, Head of Research, BOEING, USA.

Aero Modelling
Aero Modelling


Description :
How many times we gaze the sky and wish to fly well beyond the high. Well that’s what aerospace engineers work for. But why should they have all the fun? Keeping this in my mind, together with Avian Aerospace, a workshop on Aero Modelling (on rubber band powered fixed wing aircraft) is going to be organised in upcoming Aayam on 15th of March. The workshop is for everyone irrespective of any stream. It will include everything, right from the basics of aerodynamics to construction techniques to creative practical sessions. A tool kit shall be provided to every members.

Registration Fees : INR 1000/- per member.
Register :
Contact :
Ankur Kumar | +91-9485016629
Sumit Kumar Sharma | +91-8974556106
Manjeet Singh Ankur (OS Worshops & Seminars)| +91-8974595995

Ethical Hacking
Ethical Hacking


Description :
Ever wondered about how hacking and stuff? Then go for the workshop on ethical hacking on 9th-10th march. It is not only for the students of CSE.

An ethical hacker uses the same methods as their less principled counterparts, but reports problems instead of taking advantage of them. So don the white hat and become the virtual saviour.

Registration Fees : INR 1000/- per member.
Register :
Contact :
Vipin Yadav | +91-9089227020
Sumantra Chattopadhyay | +91-7308155954
Rahul Dadoriya | +91-9485016757
Manjeet Singh Ankur (OS Worshops & Seminars)| +91-8974595995

Speech Controlled
Speech Controlled


Description :
“Your command, my wish”
Everyone wants someone who does things at mere the utterance of the syllable. Well don’t know about the others, but we are engineers and surely can come forward to build something. That is why this year aayam has a 2 day (14th-15th March) workshop on “Speech controlled robotic”. The workshop is for everyone irrespective of the stream. P.S it’s a good start for anyone who is thinking of ‘commanding’ the world after graduation!

Registration Fees : INR 4400/- per team(4 members).
Register :
Contact :
Ramdas Singathiya | +91-8413010347
Neeraj Jangid | +91-8974580527
Manjeet Singh Ankur (OS Worshops & Seminars)| +91-8974595995

Civilstruct
Civilstruct


Description :
For all those who are into construction and all, its an opportunity to grab the ideas about civil engineering and its wonderful wonders. The workshop is on 15th-16th march.

Registration Fees : INR 1100/- per member.
Register :
Contact :
Mukul Rathore | +91-9612308443
Kaushar Raza | +91-9862587350
Ashwin Tripathi | +91-9862895948
Subhro Sarkar | +91-8974600346
Manjeet Singh Ankur (OS Worshops & Seminars)| +91-8974595995

Exhibitions
Coin Exhibition, Numismatics Society of Calcutta




Get set to go down the history lane as Aayam 2013 presents a coin exhibition jointly with NSC, Kolkata from 14th to 17th March 2013. Coins dating back to 600 B.C., when existence of money and coin system was very recent and limited, will be put on display including few of the rarest coins ever found in the world.

The motive of NSC, Kolkata is to encourage the habit of collecting and studying old coins and bank notes. The society intends to reach out to the common public and inculcate in them an interest towards numismatics which earlier had been restricted only to the elite and organizations, such as museums. Here collectors and scholars meet, study coins, exhibit them and discuss relevant points. The collectors of coins who are amateur in this field benefit immensely from the knowledge of seasoned numismatists and historians. The society is trying its best to preserve our national heritage with the limited resources they have.
Project Display


Description :
Do you think your project deserves a wide audience and a better recognition? Your project can now be at display for the whole of the Civil Engineering students to watch, be informed and inspired. Exhibit your project with us and open up for many to pick your brains.
General Rules :
  • An abstract containing the details of the project work should be submitted with the subject Project Display - Abstract, and with the details of the team.
  • Teams will be affirmed based on the abstract and will be intimated within a week of reception of the same, which would enable your progress thereon.
  • A team can consist of a minimum of 2 members, necessarily from the same college and with complete involvement in the project.
  • General registration procedure applies.
  • Students should possess a valid identity card from their respective institutions to be eligible for participation.
  • A team once constituted cannot be altered on the course of the event.
Display Rules :
  • Each team has to present their Project work in a single A2 sheet along with any other physical model or computer presentation that would aid their description on the work done.
  • Teams will have to explain their work to the Jury within a time limit of 10 minutes, inclusive of a query session.
  • Projects fostering innovation and advancements brought to reality are sure to be awarded.
Contact :
Abhijit Majumder (Civil Engg.,4th Sem) | +91-8794293164 | abhijitmjmdr03@gmail.com



UPDATES
  • The official date of AAYAM 2013 is from 14th March to 17th March, 2013.
  • Robotics events have been updated.
  • Exhibitions have been updated.
  • Workshops page will available as soon as we finalize them.
  • Participant's registration is now open.

Aayam 2013, the annual techno management fest of NIT Agartala is a humble attempt to initiate a fraternal bonding and a mutually symbiotic relationship between the real and the abstract. The aim is to trigger a search for one of civilization’s earliest quandaries---how far can human intellect, imagination and effort lead us into the quest to amalgamate what has been achieved and what mysteries await us yet!!
The “rendezvous of all four dimensions wherein the talents and charisma of people from all forte vibrate in resonance at the confluence of technicality and management” is symbolic of AAYAM 2013. Our endeavor is to “orchestrate an odyssey through time” which will inculcate in us the zeal and spirit to embrace the galaxy of brilliance in our midst and will lead us all to laurels of fame and glory.

INSPIRE..IMAGINE..INVENT..INNOVATE…..

Let us be inspired by the utopian eminence of our predecessors, imagine of igniting the ardour of exaltation, invent the plethora of new possibilities and innovate a gamut of grandiose adornments for the same……

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  • Our Sponsors

    Aayam has been a host to a large number of participants since its inception, and these numbers have been growing ever since then. We at the Hospitality cell ensure that you have a stupendous and resplendent experience here at our campus premises. We possess a team of dedicated & highly committed individuals who will cater to all your accessible amenities such as accommodation, registration and lodging after you arrive at the campus. Our previous guests have taken back fond memories of their stay and the letters of appreciation left by them are a constant source of inspiration, pride and mirth to us. We pledge to serve you in the best possible manner so as to make your stay comfortable and enjoyable. During the festival our team will be available round the clock to answer your queries and helping you out in any matters which demand care & concern.

    Bihar Gaurav (3rd year)
    +91-9862398832
    Mukul Rathore (3rd year)
    +91-9612308443
    Dr. Keisham Surjit Singh
    Faculty Advisor
    +91-8974379735
    surijitkeisham@yahoo.co.in
    Sumit Kumar Sharma
    G.S.(Technical)
    +91-8974556106
    sumit@aayam.org.in
    Keshav Kedia
    Vice G.S.(Aayam)
    +91-9862826399
    keshav@aayam.org.in
    Siddharth Tripathi
    Technical Advisor
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    siddharth@aayam.org.in
    Daivagya Pareek
    Head Sponsorship
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    daivagya@aayam.org.in
    Shubro Sarkar
    Head Media Advertisement & Relations
    +91-8974600346
    shubro@aayam.org.in
    Ashutosh Tripathi
    Head Guest Lectures
    +91-9485067488
    ashutosh@aayam.org.in
    Chandan Mahapatra
    Head Literature Team
    +91-9436133089
    chandan@aayam.org.in
    Ajit Kumar
    Head Design & Establishment
    +91-9863984731
    ajit@aayam.org.in
    Mukul Rathore
    Head Hospitality
    +91-9612308443
    mukul@aayam.org.in
    Sumantra Chattopadhyay
    Public relation
    +91-7308155954
    sumantra@aayam.org.in
    Ravishankar
    Marketing
    +91-98639710493
    ravishankar@aayam.org.in
    OS Event Management
    Rohit Kumar
    +91-8974555993
    Sachin Mansharamani
    +91-8575213807
    Nibedita Roy Choudhary
    Sarmishta Das
    +91-8575213807
    Trishagni Ghosh
    +91-9774290330
    OS Tech Events
    Ramdas Singathiya
    +91-8413010347
    ramdas@aayam.org.in
    Neeraj Jangid
    +91-8974580527
    neeraj@aayam.org.in
    Siddharth Tripathi
    +91-8575539390
    siddharth@aayam.org.in
    OS Robotics Events
    Santosh Verma
    +91-9862398892
    santosh@aayam.org.in
    Purnima Singhal
    +91-8794025610
    purnima@aayam.org.in
    OS Cultural Events
    Anurag Singh
    +91-9612123230
    anurag@aayam.org.in
    Medha Chowdhury
    +91-8794516884
    medha@aayam.org.in
    OS Management Events
    Dhruv Narayan
    +91-8974555943
    dhruv@aayam.org.in
    Swapnesh Kumar
    +91-8414887230
    swapnesh@aayam.org.in
    OS Worshops & Seminars
    Manjeet Singh Ankur
    +91-8974595995
    manjeet@aayam.org.in
    Ankur Kumar
    +91-9485016629
    ankur@aayam.org.in
    OS Exhibition
    Jeetendar Kumar
    +91-8974145951
    Somdatta Purkayastha
    +91-9615063586
    Web Designing Team
    VR Gulshan K. Deepak
    +91-8575214094
    webteam@aayam.org.in
    Abhijit Saxena
    +91-8974556186
    webteam@aayam.org.in
    Himanshu Dadhich
    +91-8014150028
    webteam@aayam.org.in